/*
 ============================================================================
 Name		: playAppView.h
 Author	  : CODIO
 Copyright   : CODIO
 Description : Declares view class for application.
 ============================================================================
 */

#ifndef __PLAYAPPVIEW_h__
#define __PLAYAPPVIEW_h__

// INCLUDES
#include <coecntrl.h>
#include "CPlayEngine.h"

// CLASS DECLARATION
class CplayAppView : public CCoeControl
	{
public:
	// New methods

	/**
	 * NewL.
	 * Two-phased constructor.
	 * Create a CplayAppView object, which will draw itself to aRect.
	 * @param aRect The rectangle this view will be drawn to.
	 * @return a pointer to the created instance of CplayAppView.
	 */
	static CplayAppView* NewL(const TRect& aRect);

	/**
	 * NewLC.
	 * Two-phased constructor.
	 * Create a CplayAppView object, which will draw itself
	 * to aRect.
	 * @param aRect Rectangle this view will be drawn to.
	 * @return A pointer to the created instance of CplayAppView.
	 */
	static CplayAppView* NewLC(const TRect& aRect);

	/**
	 * ~CplayAppView
	 * Virtual Destructor.
	 */
	virtual ~CplayAppView();

public:
	// Functions from base classes

	/**
	 * From CCoeControl, Draw
	 * Draw this CplayAppView to the screen.
	 * @param aRect the rectangle of this view that needs updating
	 */
	void Draw(const TRect& aRect) const;

	/**
	 * From CoeControl, SizeChanged.
	 * Called by framework when the view size is changed.
	 */
	virtual void SizeChanged();

	/**
	 * From CoeControl, HandlePointerEventL.
	 * Called by framework when a pointer touch event occurs.
	 * Note: although this method is compatible with earlier SDKs, 
	 * it will not be called in SDKs without Touch support.
	 * @param aPointerEvent the information about this event
	 */
	
	inline RWindow& ClientWindow();
	
	inline TRect VideoRect() const;
	
	inline RWsSession& ClientWsSession();
	
	inline CWsScreenDevice& ScreenDevice();
	
	
public:
	CPlayEngine* iVideoPlayer;
	

private:
	// Constructors

	/**
	 * ConstructL
	 * 2nd phase constructor.
	 * Perform the second phase construction of a
	 * CplayAppView object.
	 * @param aRect The rectangle this view will be drawn to.
	 */
	void ConstructL(const TRect& aRect);

	/**
	 * CplayAppView.
	 * C++ default constructor.
	 */
	CplayAppView();
private:
	TRect iVideoRect;
	};

inline RWindow& CplayAppView::ClientWindow()
    {
     return Window();
    }
inline TRect CplayAppView::VideoRect() const
    {
     return iVideoRect;
    }
inline RWsSession& CplayAppView::ClientWsSession()
    {
     return ControlEnv()->WsSession();
    }
inline CWsScreenDevice& CplayAppView::ScreenDevice()
    {
     return *(ControlEnv()->ScreenDevice());
    }

#endif // __PLAYAPPVIEW_h__
// End of File
